Wednesday, 9 April 2014

civ 5

I've been playing quite a lot of Civilization 5 recently.

I got a bit pissed off with SimCity and have essentially stopped playing.  They've now released the off-line "single player" (like I ever played multi-player!) version, but I've not actually played this yet.  Hopefully it will fix the key issue, which is the ridiculously broken multi-city play, but I'm guessing not.  I think they've just re-engineered it to make it off-line playable, rather than fixing how it does what it does, so I'm guessing it will continue not to make any sense.

Anyway - Civ 5.

I've mentioned Civ3 a lot before on the blog as a game I've played repeatedly and as my favourite of the Civ series.  I found Civ4 quite disappointing - it was pretty and I liked some of the ideas in it, but overall it felt really cramped and compressed as a game, encouraging you just to have, like, 3 cities.

Civ4 I honestly played a handful of times and then went back to Civ3.

Civ5 I followed the development quite closely and was intrigued by some of the new concepts - the game was moving to having hexagonal tiles, rather than squares, and combat was being seriously overhauled.  Given square tiles had some weird impacts on the game and combat has been rather broken for a while I liked the sound of it.

However, when it launched it was one of these new online steam registration jobs and was a nightmare to get installed.   I also then started playing and found a lot of graphical glitches - including tiles I couldn't even see.  It also didn't really seem to explain the new things properly - the advisors just seemed to pop up with links to the civilopedia, rather than actual advice, for example.

I therefore stopped playing altogether.  I had literally only played half of one of the tutorial missions and that was it - I'd give it a few months for patches to be issued and then pick if back up.

Only 4 years passed :/.  I even bought the first expansion pack with the idea of using that as a way to start playing again, but it just sat on my shelf gathering dust.  It was only the combination of the second expansion pack, my being pissed off with SimCity and my complete re-install of my games machine that eventually caused me to start playing the game!

And I have to say I've really enjoyed it.

I mean, it's not perfect, but there's a lot I like.  I like that they've taken some of the core concepts and built them up - you have a lot of smaller events, rather than bigger ones.  So, as a random example, if you're doing culture, you have great artists, great writers, great musicians, but also in the late game archaeology can generate loads of stuff too.  It feels like each of the elements is more in-depth and complicated.

It does maintain the specialisation of cities, which was an aspect I wasn't keen on in 4 - I've always liked building everything in all my cities - but now it's a bit easier to have a mix (so a city that is for gold can also be useful for science), but it's also clear what buildings do what.  If you're doing culture in a city, you have a progression of additional culture buildings that have pre-requisite building of the same type.  It's also helped because the new hex system and increased city influence radius makes cities much more significant entities - you can have loads of citizens doing stuff relating to a specialisation in just one city.

The game does seem to be set up again to discourage large empires, as it was in Civ4.  I'm a little puzzled by the logic of this, as at some point you're going to go to war with somebody and if you're any good at the combat side of things you'll start winning their cities.  And if you're going for a domination victory you have to take all the other player's original capital cities, which means you can't avoid the relevant punishment - the capitals can't even be destroyed.

There are a few options for not having cities as part of you empire - making them puppets, which makes them less of a punishment, but it's still a punishment to have them; or you can raze them, but this can take ages and comes with its own punishments.  Of course, given many of the leaders are often hell-bent on war on the higher difficulty levels this can get quite frustrating.  And those of us who want to build a world-spanning empire, it becomes quite difficult.

As mentioned, combat has been overhauled generally, as we're now only allowed one unit per tile.  The whole thing also works very differently, as combat is now not generally definitive.  Unless there is a significant difference between two units basic strength, combat generally results in damage, so it can take three or four turns to kill a unit.

This is fine, but when you can only have single units on tiles and most units only move 1 or two tiles until the late game it can all get quite frustrating.  It's also very annoying moving armies around when weak ranged units that need protecting only move short distances and need to use up movement points to "set up" for a ranged attack.  This is particularly tedious now every road & railroad you construct costs you gold, making long-distance movement problematic - especially since, of course, one unit per tile also applies to workers.

To be honest, it's like playing two separate games - the combat system is like playing a table-top war game a la Warhammer, only you're playing it on a risk board.  That means loads of obstacles and bottlenecks and restrictions making everything horribly frustrating and inefficient.

But then this is Civ - combat has always been poor, and judged with that background, this version is actually much better.  And there are good things - it's easy to tell what's going on, and the combat predictions are generally accurate and cities have their own defensive strength and ability to attack.

They've badly broken diplomacy, though - I mean, it has a few nice ideas, but key elements are gone, and generally the AI behaves illogically.  To be honest, the AI is generally bobbins - even now, with two expansions, it does daft things and can be very predictable.  Espionage is also rubbish (if they do a further expansion, I hope these get serious work) and you're almost better off ignoring it.

Wow - this is going on a bit, so I'll just mention scenarios and leave it there.

Previous versions of civ have generally had scenarios, but I've mostly found they weren't worth playing.  However, the scenarios that come with Civ5 are actually quite good.  They change the game on more fundamental levels and work as separate games.  They're also generally short enough to enjoy but without eating too much time.

The game also has very good support for modding and they've taken the right approach when it comes to add-ons (when compared to EA with SimCity), which appears to be the good side of it being a steam game.

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