Monday 24 June 2013

week of whinging (or not)

So I've basically not blogged in about 3 weeks.

There are a number of reasons for this and I thought I'd come back with a week of whinging about some or all of these, but I'd also thought I'd write them over the weekend and I didn't do that.  Instead I basically spent all weekend playing SimCity, so I'm not sure I'm quite going to be doing the whinge week.

I discovered some people on YouTube who have been posting some hints and tips that are actually helpful and I've started to understand the mechanics of the game a bit better.  This means it's much more playable, but it also starts to make me think that it's misnamed.  It doesn't simulate any sort of city I've ever seen.

I'll give you a very basic example - education and jobs.  So you can place a grade school when the game starts and later unlock a high school.  Now the names are obviously American, but given those names would you not expect that a grade school educates your Sims to one level and then a high school to another.  And the grade school is for young Sims and the high school for older Sims.  There's also a university and a community college - these must be for even older / working age Sims, right?

That's not how it works.

The grade school and high school are identical in their function - they take in uneducated "kid" agents and turn them into educated agents.  They then take this education back to their homes and cause the homes to become educated, which eventually causes them to have less garbage and more recycling and have solar panels for less power use, etc.  So the high school is basically just an upgraded grade school and having both in your city is counter-productive.

Every day at 6AM the kids flop from being educated to uneducated.  Throughout the day they will leave their houses and be transported to the school by buses (this is for schools) - there's no need for them to all arrive at the start of the day.  This can perpetuate for eternity - there's no sense in them growing up or becoming workers.

The community college and university do the same job with a slight tweak - the kids (now called students) have to make their own way there.  This may be via car or whatever public transport.  But again, having education facilities of different types is actually counter-productive - your schools rob students from the college/uni.

This has a particular danger in that colleges and unis also have an additional function.  As your students attend they generate "tech level".  This is a sort of weird fluid that flows out from your college/uni (like water or power) and feeds the buildings that use it.  A college gives you tech level 2 and uni tech level 3.

The problem therefore is that fi your students aren't getting to uni/college then your buildings that need tech level will be starved.  This may make them, for example, stop working (high tech industry), become inefficient (electronics buildings) or cause a meltdown (nuclear power) - hence the danger.

And of course this isn't how you would expect it all to work; but what makes it confusing and annoying in the game is that the messaging reflects how you might expect it to work (your universities turn your kids into workers or your workers into educated workers, perhaps?).  So you'll get a message to the effect of "not enough educated workers", but what it actually means is that not enough students are going to uni and your tech level "fluence" is not enough to fill up all the buildings, like your water might not be enough to fill up all the buildings.

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